This photo below shows a belly-view of the unfinished and unpainted Heli-bug, one of the forest inhabitants in Gardens of Miranda.
Most of the body parts were sculpted in clay and cast in urethane resin from silicone molds, then linked together with a variety of single and double-ended ball joints. Due to the size of the tiny joints, the limbs have some limitations in their movements, but they worked out fine, especially as the bugs spend most of their screen time flying and hovering. Here is image of the completed Stop Motion Heli-bug puppet.
Below are a couple of shots of Lionel Orozco's beautiful 18" tall Kong armature, originally made for my 2007 stop-motion short Skull Island. Lionel delivered the armature completed except for the ribcage, hip girdle and skull, parts which I later made and added, but ultimately it was never used for it's intended purpose. With the advent of Gom, I decided to reconfigure Kong into another character important to the story-line, and machined and added some new parts. Photos of 'that' new character will be posted in the coming weeks.
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What, no Kong in "Skull Island"? What a shame :(
ReplyDeleteThe only way an armature that beautiful could ever get any more gorgeous is to cover it up with rubber... which is both ironic and unfortunate. ;)
ReplyDeleteHow wonderful to work with that flying one. These are great.
ReplyDeleteI use to be frequent inhabitant at Tony's shop/studio when working on my own stuff or his. Has been awhile & paying recent visit to studio and seeing finished Heli-bug puppet & other GoM related stuff was like WOW! Hopefully more pics later of the Heli-bug, to fully appreciate it.
ReplyDeleteMan this armature rocks.....
ReplyDeleteBeautiful teamwork, guys!
ReplyDelete-mish