In the debut of Gardens of Miranda journal-blog, I posted some teaser photos. Here are a few more photos of the bug and a couple of full reveal photos of the 'formerly known as Kong armature', before it was subjected to the surgery transformation.
This photo below shows a belly-view of the unfinished and unpainted Heli-bug, one of the forest inhabitants in Gardens of Miranda.
Most of the body parts were sculpted in clay and cast in urethane resin from silicone molds, then linked together with a variety of single and double-ended ball joints. Due to the size of the tiny joints, the limbs have some limitations in their movements, but they worked out fine, especially as the bugs spend most of their screen time flying and hovering. Here is image of the completed Stop Motion Heli-bug puppet.
Below are a couple of shots of
Lionel Orozco's beautiful 18" tall Kong armature, originally made for my 2007 stop-motion short
Skull Island. Lionel delivered the armature completed except for the ribcage, hip girdle and skull, parts which I later made and added, but ultimately it was never used for it's intended purpose. With the advent of Gom, I decided to reconfigure Kong into another character important to the story-line, and machined and added some new parts. Photos of 'that' new character will be posted in the coming weeks.
----------------------------------------------------------------------
If you are not familiar with
RSS Feeds (you can subscribe to this blog's feed), there is now an option where you can receive
email notifications whenever
Gardens of Miranda does journal post updates. Look to the right sidebar on this page and you will see the
Follow by Email box.